Safi M, Asgharzadeh A, Bazrafkan K. The role of narrative-based approach in increasing the creativity of
novice students in the architectural design process
(Case study: students of introductory architectural design). Haft Hesar J Environ Stud 2026; 15 (55) :15-30
URL:
http://hafthesar.iauh.ac.ir/article-1-2359-en.html
Abstract: (15 Views)
Introduction: Structure and strengthening of creativity components are among the pillars of architectural education. In the meantime, teaching basic courses, especially "Introductions", is the starting point for students' design with these qualitative categories of creativity. Research conducted in this field shows that the lack of codified methods, generality, and lack of examination of the design stages in this course have caused confusion and places that prevent their creativity from emerging.It seems that following the classical and systematic methods of the early generations in the design method has not been without effect in this sterility of creativity. In the later generations of the design method, which has focused more on the cognitive and intra-subjective processes of the mind's decision-making, the use of the general and objective capacities of language has been able to provide a good window for clarifying the design methodology and strengthening the various mental powers in the creativity of form and meaning. From this perspective, how to use verbal language and narrative-based methods in the design process of introductory design lessons and compare it with non-verbal methods, from the perspective of the variable "creativity", is one of the goals of this research. . The question of this research is what and how verbal language and image language are combined in the cognitive process of producing basic forms in introductory architecture lessons. More specifically, the question is whether the use of verbal language can lead to increased creativity in image language (?).
Methodology: To achieve this goal, the present research method is semi-experimental and is the result of reflection on the recorded report of the teaching process in the introductory design class. First, a pre-test was conducted based on the presented designs and the creativity scores were evaluated in four components of "feasibility", "freshness", "beauty" and "efficiency". Multivariate analysis of covariance was used for statistical analysis. SPSS statistical software was used for analysis.
Results: A highly significant difference was observed between novelty, efficiency, beauty, and feasibility after the educational intervention in the control and experimental groups, such that the average of these scores after the educational intervention in the experimental group was higher than in the control group. The group variable explained 54.9% for feasibility, 58.3% for efficiency, 20% for beauty, and 45% for novelty of the changes in creativity.
Conclusion: The results of the studies indicate that narrative-based design, along with related visual and verbal exercises, has positive feedback in advancing and facilitating the design process and increasing the creativity of new architectural students.
Type of Study:
Research |
Received: 2025/05/4 | Revised: 2026/06/4 | Accepted: 2025/07/8 | Published: 2026/06/4 | ePublished: 2026/06/4